🎮 Facilitator Panel

← Back to simulator
0 teams loaded

Enter your PIN and Exercise ID, then click Load teams.
FACILITATOR_PIN env var (default: inject123).

💡 How teams appear here: Teams show up once they: The team will then appear here with their exercise ID. If you don't see teams, verify they've completed all three steps above.
Operating on team:

Pause / Resume

Freeze or unfreeze the selected team's session.

What pausing does: while paused the team cannot take actions or start the next turn — all buttons are blocked server-side. Their screen shows a full-screen "paused" overlay within 8 seconds. Use it for group debriefs or to synchronise teams.

Force event

Trigger a scripted scenario event on the selected team, bypassing normal timing.

Events are pre-scripted escalations (e.g. "ransomware spreads"). Normally they fire automatically; forcing one lets you control pacing. The team will see it on their next interaction or within 8 seconds via background refresh.
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Inject message

Push a custom text event into the selected team's timeline (high severity).

Use for out-of-band injects: CEO phone call, regulatory notification, press inquiry. Appears in the team's timeline within 8 seconds (background refresh) or immediately after their next interaction.
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Exercise-wide controls

Apply to all teams in the exercise simultaneously.

These operate on every saved game that matches the Exercise ID above. Pause all before a group debrief; Resume when ready; Broadcast injects the same message into every team's timeline at once. All teams will see the effect within 8 seconds.